I feel like it's been ages since I left Japan,
but finally the MA course started yesterday.
I would like to write about it later,
but anyway,I had to do "pre-induction" work
so I had been struggling with FLASH recently.

Well, when I was working in Japan,
I had no time for creation and also I used to use
very old version, so this impression may sound a bit stupid...
but I'd write honestly.

I think the process of optical disc authoring is the same,
"What should do what, where" = the first logical design seems
very important. I mean, whether I should use script,
how I should write it, where I should write it,
or whether I should use timeline animation, or how I should plan
Movie Clips...all these "basic" things affect the efficiency of the work.
If I do it without proper thoughts, I usually regret it
and at that time it's a bit too late...

When I first made FLASH movie, I used to use only timelines
and used to be happy like "yeah! it worked! great!".
But when I want to make something which has lots more parts
and complicated structure as well as interactive,
it usually gets messy with that method.
Which means I have to shift into scripts,
but if I write it on deeper layers or instance randomly,
I usually get confused because it's difficult to know
what's happening. (Am I stupid?)
The thing is, each has timeline so they collide all the time
if I can't plan very well.

So, as to AS3.0, it looks they are trying to
make "control" things tidy by writing the scripts
on higher positions. Well, sounds good idea.

But also, I feel like they have lost "friendly" aspects
such as "I could make animation with just a few clicks!"
Am I only the person feeling a bit sad?